ICRE.AI

Factory Design Guides

Each guide answers one concrete question: the short answer first, then the detail.

First time here? Read in this order

From "no designer, now what" to "hand the chosen design to the sample room": six guides in order cover the whole flow.

  1. Step 1

    A factory with no designer: what do you do when a buyer wants new designs?

    A small factory has three ways to get a new design: copy what is on the market, hire an outside designer, or employ one. What each costs, which step AI renders can take over and which they cannot, and how to try it the first time.

  2. Step 2

    Could the graphics on a render infringe someone's IP?

    The tool does not copy existing characters, brands or specific products. Every category carries an originality rule written into the image instructions, and brand names in a buyer's brief are ignored. The logo and text you upload remain your responsibility.

  3. Step 3

    A buyer asks "what else have you got?" How does a factory answer the same day?

    How a factory with no designer sends a buyer a batch of original designs nobody has seen, the same day the buyer asks. What to do, how long it takes, and what happens after the buyer picks one.

  4. Step 4

    Why are the four designs in a batch different, and which one do you list first?

    Makeup bags live on how fast you can refresh. How a batch of four is made mutually different by rule, which market position each one targets, and how a factory or private-label seller picks from the four to test a listing.

  5. Step 5

    The buyer wants their own brand on it. How do you get a logo onto the renders?

    Upload the buyer's logo, select it under "print your brand" when you render, and all four designs come out with it on the front. A line of text works too. A buyer looking at their own brand on the product says yes far more readily than one looking at a blank render.

  6. Step 6

    Can the generated bag renders go straight into tooling?

    A render is not an engineering drawing. What a render does commit to, what your sample maker still has to add, and the steps between receiving the images and cutting a sample. Tool bags as the example.

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